Skip to main content

How demo session reports work

This page is the report’s fine print, kept in one living place. When our reporting evolves, this page is updated with it — a report link always points at the current explanation.

What this report is

A snapshot of one play session at an in-person EduGameVerse demo event. It covers only the skills the game happened to serve in that sitting — it isn’t a test, a placement, or a picture of everything your child can do.

How answers are checked

Answers are checked in the game the moment they’re given and confirmed when the session is saved — the report is built from that confirmed record. Nothing on the page is estimated or self-reported.

Two kinds of problems, counted separately

Quick in-game challenges and worked multi-step problems are counted separately — they measure different things. Quick challenges show fast recall under light pressure; worked problems show multi-step reasoning with time to think. Because they measure different things, we never blend them into one number — every count you see comes from one kind of problem.

What the labels mean

Strong means your child answered a high share correctly, with enough problems behind it to say so. Still practicing means the skill was genuinely worked on and isn’t settled yet — that’s a normal, good place to be. Just started means there were only a few tries, so the report deliberately draws no conclusion — a couple of problems is a beginning, not evidence.

What the bars show

On the “At a glance” view, each skill’s bar shows the same thing as the number beside it: how many problems of that skill were counted, and — in gold — how many of those were answered correctly. The number is always a plain count, like 5 of 6 — never a percentage or a grade.

Where the problems come from

Problems are drawn from a grade-level curriculum aligned to Common Core standards. Each skill’s detail view notes the grade where it is usually learned — the game serves below-grade skills on purpose, to keep fundamentals warm while new ground opens up.

What this report never does

It never grades, never shows percentages, and never compares your child to anyone else’s. One session can’t diagnose a strength or a gap — it can only show what happened tonight. And nothing a companion or pet does in the game ever decides whether an answer counts: answers are checked the same way for everyone. It never claims the game adapted to your child: what the demo serves is authored in advance, and nothing about the session changed because of the child. It never gives your child a grade or a level: a grade named in the report is the grade of the material served.

How long the report lasts

A report link stays viewable for 30 days after the session, then expires. If a first name was entered at the demo, it is deleted automatically when the link expires — see how we protect your child’s privacy.